Showing below up to 86 results in range #1 to #86.
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- Microsoft (1 revision)
- OpenGL/GLSetup (1 revision)
- Mathematica (1 revision)
- Benevolent Dissociation (1 revision)
- Why Are We Still Using Ascii Text For Program Source? (1 revision)
- Presentation Style (1 revision)
- Sandbox/Test3 (1 revision)
- Learning Experience (1 revision)
- Physics References (2 revisions)
- My Liner Notes for Spore/Spore Behavior Tree Docs (2 revisions)
- Meta/Archive (2 revisions)
- Navigate (2 revisions)
- Fair Use (2 revisions)
- Games (2 revisions)
- Game Developer Magazine (2 revisions)
- Me and the Wii (2 revisions)
- Potential Unreached (2 revisions)
- The Depth Jam (3 revisions)
- Braid on Xbox Live Arcade (3 revisions)
- The Good Old Days (3 revisions)
- Inverse Kinematics (3 revisions)
- Frankfurt to San Francisco (3 revisions)
- Five Physics Simulators for Articulated Bodies (4 revisions)
- Greek Letters (4 revisions)
- Sandbox/Gallery (4 revisions)
- Developer Power and the U Word (5 revisions)
- Game Object Systems (5 revisions)
- Vector Calculus (5 revisions)
- Metrics Fetishism (5 revisions)
- Elvis Has Left The Building (5 revisions)
- Sandbox/Test2 (5 revisions)
- Perfectionist (5 revisions)
- Fire It Before It Quits (5 revisions)
- Real-time Motion Retargeting to Highly Varied User-Created Morphologies (5 revisions)
- How to Give a Good Presentation (5 revisions)
- The Real Problem With E3 2012 (6 revisions)
- OpenGL/Press Release (6 revisions)
- Dinosaurs (6 revisions)
- Game Developers Conference (6 revisions)
- About (6 revisions)
- Categories (6 revisions)
- My Thoughts on Free-to-Play Games (7 revisions)
- You Don't Need That (7 revisions)
- Sandbox/TestSiege (7 revisions)
- My AIIDE 2010 Lecture on Game AI (7 revisions)
- The Dysfunctional Three-Way (7 revisions)
- Structure vs Style (7 revisions)
- How to Simulate a Ponytail (7 revisions)
- Recent Changes (7 revisions)
- Miscellaneous Technical Articles (7 revisions)
- Power Fantasy (7 revisions)
- The Mixed Linear Complementarity Problem (7 revisions)
- Miscellaneous Technical Stuff (8 revisions)
- New Year's Resolutions for Game Industry Newbies (8 revisions)
- How To Animate a Character You've Never Seen Before (8 revisions)
- Two Person Presentations (8 revisions)
- 5 Minutes Worth of Observations about AAA Indie Games (9 revisions)
- Column vs Row Vectors (9 revisions)
- A Dialogue On Depth (9 revisions)
- Design, Games, and Game Design (feat. SpyParty) (9 revisions)
- Emacs (9 revisions)
- Do Your Job Well, Please (9 revisions)
- Going Against The Grain (10 revisions)
- Opinions (11 revisions)
- No One Knows About Your Game (12 revisions)
- Meta (12 revisions)
- Can a Computer Make You Cry? (12 revisions)
- API Design (12 revisions)
- Advanced Prototyping (12 revisions)
- Rigid Body Dynamics (13 revisions)
- Intelligence vs Experience (13 revisions)
- Henna Tattoos (13 revisions)
- A Game Developer's Wish List for Researchers (13 revisions)
- Achievements Considered Harmful? (13 revisions)
- Good Enough (14 revisions)
- Absolute vs Relative Scale (14 revisions)
- Subscribe (18 revisions)
- My Liner Notes for Spore (20 revisions)
- Please Finish Your Game (20 revisions)
- About/Website (23 revisions)
- Sandbox (24 revisions)
- Kurt Gödel is Laughing His Ass Off Right Now (25 revisions)
- OpenGL (29 revisions)
- Sandbox/Test (32 revisions)
- About/Me (40 revisions)
- Homepage (47 revisions)