- 5 Minutes Worth of Observations about AAA Indie Games
- API Design
- A Dialogue On Depth
- A Game Developer's Wish List for Researchers
- About
- About/Me
- About/Website
- Absolute vs Relative Scale
- Achievements Considered Harmful
- Achievements Considered Harmful?
- Advanced Prototyping
- Benevolent Dissociation
- Braid on Xbox Live Arcade
- Can a Computer Make You Cry
- Can a Computer Make You Cry?
- Categories
- Column vs Row Vectors
- Contact
- Cry
- Depth Jam
- Design, Games, & Game Design (feat. SpyParty)
- Design, Games, and Game Design (feat. SpyParty)
- Developer Power and the U Word
- Dinosaurs
- Do Your Job Well, Please
- Elvis Has Left The Building
- Emacs
- Fair Use
- Fire It Before It Quits
- Five Physics Simulators for Articulated Bodies
- Frankfurt to San Francisco
- Game Developer Magazine
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- Game Object Systems
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- Going Against The Grain
- Good Enough
- Greek Letters
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- Homepage
- How To Animate a Character You've Never Seen Before
- How to Give a Good Presentation
- How to Simulate a Ponytail
- Intelligence vs Experience
- Inverse Kinematics
- Kurt Gödel is Laughing His Ass Off Right Now
- Kurt Gödel is Laughing His Ass Off Right Now
- Learning Experience
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- Me and the Wii
- Meta
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- Metrics Fetishism
- Microsoft
- Miscellaneous Technical Articles
- Miscellaneous Technical Stuff
- My AIIDE 2010 Lecture on Game AI
- My Liner Notes for Spore
- My Liner Notes for Spore/Spore Behavior Tree Docs
- My Thoughts on Free-to-Play Games
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- New Year's Resolutions for Game Industry Newbies
- No One Knows About Your Game
- OpenGL
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- Opinions
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- Please Finish Your Game
- Potential Unreached
- Power Fantasy
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- Real-time Motion Retargeting to Highly Varied User-Created Morphologies
- Recent Changes
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- Sandbox
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- Sandbox/TestSiege
- Structure vs Style
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- The Depth Jam
- The Dysfunctional Three-Way
- The Good Old Days
- The Mixed Linear Complementarity Problem
- The Real Problem With E3 2012
- Two Person Presentations
- Vector Calculus
- Why Are We Still Using Ascii Text For Program Source?
- You Don't Need That