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One key point from this talk is the following theory of mine, partially based on analyzing what happened with [[My Liner Notes for Spore|Spore]]: | One key point from this talk is the following theory of mine, partially based on analyzing what happened with [[My Liner Notes for Spore|Spore]]: | ||
<center>'''You cannot overhype a game, you can only underdeliver.'''</center> | <center>'''You cannot overhype a game, you can only underdeliver.'''</center> | ||
[http://twitter.com/nothings Sean Barrett] tweeted this in response to my announcement of this post: | |||
<center>[[Image:Nothings.png]]</center> | |||
I'll put some additional thoughts here soon... Right now I have to prepare another lecture! | I'll put some additional thoughts here soon... Right now I have to prepare another lecture! |
Revision as of 21:15, 27 March 2013
My GDC 2013 Indie Game Summit soapbox[1] was titled No One Knows About Your Game. It's a spiritual sequel to my 2011 soapbox, 5 Minutes Worth of Observations about AAA Indie Games, and it's about how even if you think you have a lot of press and awareness, for all practical purposes, no one knows about your game.
This audio was from a rehearsal, not the actual IGS version of the talk, but that was on somebody else's laptop, so I didn't record it.
One key point from this talk is the following theory of mine, partially based on analyzing what happened with Spore:
Sean Barrett tweeted this in response to my announcement of this post:
I'll put some additional thoughts here soon... Right now I have to prepare another lecture!
- ↑ Which is like a rant, but nicer!