Difference between revisions of "Homepage"

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I made my original website in 1997, and then proceeded to not update it for 9 years.  I finally got around to making this new one, and I'm really happy with the way it's turning out.  I use [[About/Website|MediaWiki]] as the engine for the site, and I'm excited to use tons of amazing Web 2.0 technology to create a website that looks exactly like my old hand-coded site, made with [[emacs]] and raw html, 10 years ago!  Now ''that'' is progress!  If you're interested in the gory details, you can [[About/Website|read more about it]].
I made my original website in 1997, and then proceeded to not update it for 9 years.  I finally got around to making this new one, and I'm really happy with the way it's turning out.  I use [[About/Website|MediaWiki]] as the engine for the site, and I'm excited to use tons of amazing Web 2.0 technology to create a website that looks exactly like my old hand-coded site, made with [[emacs]] and raw html, 10 years ago!  Now ''that'' is progress!  If you're interested in the gory details, you can [[About/Website|read more about it]].


I hope you enjoy my work. Most of the material on this site is from my [[:Category:lectures|lectures]] at the [[Game Developers Conference]] and other conferences, my [[:Category:articles|articles]] in [[Game Developer Magazine]], and my exploration of game technology and design.  I went to the trouble to set up this fancy database-driven website so I could put original material up more frequently, so we'll see how that goes.
I hope you enjoy my work. Most of the material on this site is from my [[:Category:lectures|lectures]] at the [[Game Developers Conference]] and other conferences, my [[:Category:articles|articles]] in [[Game Developer Magazine]], and my exploration of game technology and design.  I went to the trouble to set up this fancy database-driven website so I could put original material up more frequently, so we'll see how that goes
 
Right now, the site is about 70% cut-and-paste from the original d6 site, reformatted to fit and cleaned up a bit, and 30% new stuff.  I've got a ton of lectures and articles I need to post, so I plan on getting all those things up first, then doing more original articles.


I believe it's incredibly important for game developers—and everybody, really—to openly share information about their craft, whether you're an artist, programmer, designer, musician, business person, or whatever.  I've always had an amazing return on investment from sharing information...the more I share, the more I get back in terms of goodwill, learning new information from others, and meeting interesting people.  But, more importantly, sharing information moves our [[Games|art form and industry]] forward faster, which benefits us all.
I believe it's incredibly important for game developers—and everybody, really—to openly share information about their craft, whether you're an artist, programmer, designer, musician, business person, or whatever.  I've always had an amazing return on investment from sharing information...the more I share, the more I get back in terms of goodwill, learning new information from others, and meeting interesting people.  But, more importantly, sharing information moves our [[Games|art form and industry]] forward faster, which benefits us all.

Revision as of 02:36, 24 March 2007

Chris Hecker's Homepage

Welcome to my website. Here you'll find my writing, programming, design, art, and other miscellanea usually, but not always, relating to game development.

Recent Changes
(more...)
I've been working on this new website since mid-2006, and I was planning on having it ready by GDC 2007, but I didn't quite get it done in time. I then planned on putting the site up immediately after the show, but all hell broke loose on the internets because of some stuff I said in a conference session, and so I've held off and waited a bit for things to cool down. I'm now going to try switching things over to the new site, but I'm going to wait a lot longer before commenting on the incident—basically until it's ancient history in internet-time—because I don't want to fuel the flames. So, please don't ask me about it, thanks.

I made my original website in 1997, and then proceeded to not update it for 9 years. I finally got around to making this new one, and I'm really happy with the way it's turning out. I use MediaWiki as the engine for the site, and I'm excited to use tons of amazing Web 2.0 technology to create a website that looks exactly like my old hand-coded site, made with emacs and raw html, 10 years ago! Now that is progress! If you're interested in the gory details, you can read more about it.

I hope you enjoy my work. Most of the material on this site is from my lectures at the Game Developers Conference and other conferences, my articles in Game Developer Magazine, and my exploration of game technology and design. I went to the trouble to set up this fancy database-driven website so I could put original material up more frequently, so we'll see how that goes.

Right now, the site is about 70% cut-and-paste from the original d6 site, reformatted to fit and cleaned up a bit, and 30% new stuff. I've got a ton of lectures and articles I need to post, so I plan on getting all those things up first, then doing more original articles.

I believe it's incredibly important for game developers—and everybody, really—to openly share information about their craft, whether you're an artist, programmer, designer, musician, business person, or whatever. I've always had an amazing return on investment from sharing information...the more I share, the more I get back in terms of goodwill, learning new information from others, and meeting interesting people. But, more importantly, sharing information moves our art form and industry forward faster, which benefits us all.

Navigating

If you're new here, you can start by...

If you find any bugs in my pages, erroneous information, or if you have suggestions or feedback in general, please contact me.

Thanks for stopping by!

This page was last edited on 24 March 2007, at 02:36.