About This Website
I built my original website on my company site, d6.com, in 1997 using emacs and plain old html, and then I proceeded to not update it for 9 years. The relatively small friction of having to telnet to the server, edit the pages, or copy them back and forth was enough to disincent me from updating at all.
When I started thinking about finally updating my site again,
weblog moveable type relational database mediawiki
About Me
Bio
Chris Hecker
Technology Fellow, Maxis/Electronic Arts
Chris focuses on solving hard game design and technical problems found at the intersection of gameplay, aesthetics, and engineering. He is an outspoken advocate for pushing the current boundaries of design and interactivity, in the hope that games will achieve their full potential as an art and entertainment form. To this end he helps organize the yearly Indie Game Jam and the Experimental Gameplay Workshop, and his recent work at Maxis has centered around using advanced proceduralism to enhance player creativity and agency. Chris has been on the advisory board for the Game Developers Conference for many years and is a regular speaker at the GDC, Siggraph, and other conferences. A frequent contributor to Game Developer magazine, Chris was the technical columnist for the magazine for two years and the Editor-at-Large for three. Before joining Maxis he was an indie game developer for 8 years with his company definition six, inc. He is also on the editorial board of the computer graphics research publication, The Journal of Graphics Tools.