Game Object Systems

Revision as of 03:09, 24 March 2007 by Checker (talk | contribs)

Designing object systems for games interests me a lot, and I've interviewed a number of developers about how their object systems work. Eventually I'll write up some stuff here. In the meantime, at a conference in Seoul, Korea that Casey Muratori, Jon Blow, Doug Church, and I put together years ago, we collated some of the information we'd gathered from other developers, and Doug gave a talk about his experience with the Thief object system. You can see the PowerPoint here.

todo: lots more work to do on this page

This page was last edited on 11 September 2021, at 20:37.