Difference between revisions of "Game Object Systems"

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Designing object systems for games interests me a lot, and I've interviewed a number of developers about how their object systems work.  Eventually I'll write up some stuff here.  In the meantime, at a conference in Seoul, Korea that Casey Muratori, Jon Blow, Doug Church, and I put together years ago, we collated some of the information we'd gathered from other developers, and Doug gave a talk about his experience with the Thief object system.  You can see the PowerPoint [[Media:ObjSys.ppt|here]].
Designing object systems for games interests me a lot, and I've interviewed a number of developers about how their object systems work.  Eventually I'll write up some stuff here.  In the meantime, at a conference in Seoul, Korea that Casey Muratori, Jon Blow, Doug Church, and I put together years ago, we collated some of the information we'd gathered from other developers, and Doug gave a talk about his experience with the Thief object system.  You can see the PowerPoint [[Media:ObjSys.ppt|here]].  This page is mostly a placeholder so that ppt has a place to live while I fill in my site.


{{todo}}
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Revision as of 03:09, 24 March 2007

Designing object systems for games interests me a lot, and I've interviewed a number of developers about how their object systems work. Eventually I'll write up some stuff here. In the meantime, at a conference in Seoul, Korea that Casey Muratori, Jon Blow, Doug Church, and I put together years ago, we collated some of the information we'd gathered from other developers, and Doug gave a talk about his experience with the Thief object system. You can see the PowerPoint here. This page is mostly a placeholder so that ppt has a place to live while I fill in my site.

todo: lots more work to do on this page

This page was last edited on 24 March 2007, at 03:09.