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	<id>https://www.chrishecker.com/index.php?action=history&amp;feed=atom&amp;title=My_Thoughts_on_Free-to-Play_Games</id>
	<title>My Thoughts on Free-to-Play Games - Revision history</title>
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	<updated>2026-04-23T14:14:56Z</updated>
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	<entry>
		<id>https://www.chrishecker.com/index.php?title=My_Thoughts_on_Free-to-Play_Games&amp;diff=2505&amp;oldid=prev</id>
		<title>Checker at 21:39, 16 November 2011</title>
		<link rel="alternate" type="text/html" href="https://www.chrishecker.com/index.php?title=My_Thoughts_on_Free-to-Play_Games&amp;diff=2505&amp;oldid=prev"/>
		<updated>2011-11-16T21:39:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:39, 16 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Pride in your work''' &amp;amp;nbsp;&amp;amp;nbsp;I know it's really passé to talk about creation in these terms these days, but this is actually one of the most fulfilling reasons for doing anything in life, full stop.  I'm pretty confident your players can feel this kind of love and attention in your creative output, as well, so doing things simply because you want to make those things great will probably result in better selling games as a side effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Pride in your work''' &amp;amp;nbsp;&amp;amp;nbsp;I know it's really passé to talk about creation in these terms these days, but this is actually one of the most fulfilling reasons for doing anything in life, full stop.  I'm pretty confident your players can feel this kind of love and attention in your creative output, as well, so doing things simply because you want to make those things great will probably result in better selling games as a side effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*  '''Word-of-mouth'''  &amp;amp;nbsp;&amp;amp;nbsp;Every study on marketing and sales ever has shown word-of-mouth to be most powerful form of marketing, and continued support and improvement of a game after somebody has already paid for it generates a lot of goodwill, which often translates into good word-of-mouth, which sells more copies of your game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*  '''Word-of-mouth'''  &amp;amp;nbsp;&amp;amp;nbsp;Every study on marketing and sales ever has shown word-of-mouth to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;most powerful form of marketing, and continued support and improvement of a game after somebody has already paid for it generates a lot of goodwill, which often translates into good word-of-mouth, which sells more copies of your game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Community building'''  &amp;amp;nbsp;&amp;amp;nbsp;For multiplayer games especially, there is raw value in simply having people playing your game, not to mention secondary effects of having true fans to market your next game to.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Community building'''  &amp;amp;nbsp;&amp;amp;nbsp;For multiplayer games especially, there is raw value in simply having people playing your game, not to mention secondary effects of having true fans to market your next game to.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Checker</name></author>
	</entry>
	<entry>
		<id>https://www.chrishecker.com/index.php?title=My_Thoughts_on_Free-to-Play_Games&amp;diff=2504&amp;oldid=prev</id>
		<title>Checker at 18:01, 16 November 2011</title>
		<link rel="alternate" type="text/html" href="https://www.chrishecker.com/index.php?title=My_Thoughts_on_Free-to-Play_Games&amp;diff=2504&amp;oldid=prev"/>
		<updated>2011-11-16T18:01:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:01, 16 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Community building'''  &amp;amp;nbsp;&amp;amp;nbsp;For multiplayer games especially, there is raw value in simply having people playing your game, not to mention secondary effects of having true fans to market your next game to.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Community building'''  &amp;amp;nbsp;&amp;amp;nbsp;For multiplayer games especially, there is raw value in simply having people playing your game, not to mention secondary effects of having true fans to market your next game to.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speaking personally, my goal is ''a sustainable living making the games I want to make''.  My goal is not to &amp;quot;maximize profits&amp;quot; or anything like that.  Money is a means to an end, and more is not always better due to the costs of aquiring it.  If you genuinely feel like you want to explore free-to-play from a game design perspective, then that's totally cool.  I think there are some interesting design challenges there and can understand wanting to explore them, although I don't think they're the most interesting areas of game design to explore right now by a long shot.  On the flip side, if you're not making enough money at pay-up-front games and need to figure out how to be sustainable, and you ''need'' to be on a platform where free-to-play is the only profitable way forward, then that's cool too, I guess, although I'd implore you to look at the many healthy platforms out there these days.  In both cases I'd be careful, however, because as we all know, free-to-play warps game designs (and by &amp;quot;warps&amp;quot; I don't mean anything inherently negative, I just mean it actually changes the design landscape on which you're building your game in ways that are both nonintuitive and purely caused by extrinsic pressures on the game).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Speaking personally, my goal is ''a sustainable living making the games I want to make''.  My goal is not to &amp;quot;maximize profits&amp;quot; or anything like that.  Money is a means to an end, and more is not always better due to the costs of aquiring it.  If you genuinely feel like you want to explore free-to-play from a game design perspective, then that's totally cool.  I think there are some interesting design challenges there and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I &lt;/ins&gt;can understand wanting to explore them, although I don't think they're the most interesting areas of game design to explore right now by a long shot.  On the flip side, if you're not making enough money at pay-up-front games and need to figure out how to be sustainable, and you ''need'' to be on a platform where free-to-play is the only profitable way forward, then that's cool too, I guess, although I'd implore you to look at the many healthy platforms out there these days.  In both cases I'd be careful, however, because as we all know, free-to-play warps game designs (and by &amp;quot;warps&amp;quot; I don't mean anything inherently negative, I just mean it actually changes the design landscape on which you're building your game in ways that are both nonintuitive and purely caused by extrinsic pressures on the game).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, if you are making a sustainable living doing pay-up-front games, and you find those are the kinds of games you are most passionate about, but you feel the itch to try out free-to-play because some other people are getting rich doing it, then I'd take a step back and examine your motives and what makes you fulfilled as a person.  VC-types look down on this kind of thinking with the awesomely cynical term &amp;quot;lifestyle business&amp;quot;, but isn't that exactly what we want to create, a business that supports our desired lifestyle, which includes making games we're proud of?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, if you are making a sustainable living doing pay-up-front games, and you find those are the kinds of games you are most passionate about, but you feel the itch to try out free-to-play because some other people are getting rich doing it, then I'd take a step back and examine your motives and what makes you fulfilled as a person.  VC-types look down on this kind of thinking with the awesomely cynical term &amp;quot;lifestyle business&amp;quot;, but isn't that exactly what we want to create, a business that supports our desired lifestyle, which includes making games we're proud of?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Checker</name></author>
	</entry>
	<entry>
		<id>https://www.chrishecker.com/index.php?title=My_Thoughts_on_Free-to-Play_Games&amp;diff=2503&amp;oldid=prev</id>
		<title>Checker at 17:58, 16 November 2011</title>
		<link rel="alternate" type="text/html" href="https://www.chrishecker.com/index.php?title=My_Thoughts_on_Free-to-Play_Games&amp;diff=2503&amp;oldid=prev"/>
		<updated>2011-11-16T17:58:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:58, 16 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I'm on too many mailing lists.  As a productivity booster, I've stopped doing email in the morning and the middle of the work day, and only check it at night after I've worked on [http://www.spyparty.com '''SpyParty'''] during normal business hours.  This technique is working great, but the downside is it means I have to slog through 24 hours's worth of mail in one sitting, or fall even farther behind.  When a mailing list flares up in volume, it's a losing battle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I'm on too many mailing lists.  As a productivity booster, I've stopped doing email in the morning and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;the middle of the work day, and only check it at night after I've worked on [http://www.spyparty.com '''SpyParty'''] during normal business hours.  This technique is working great, but the downside is it means I have to slog through 24 hours's worth of mail in one sitting, or fall even farther behind.  When a mailing list flares up in volume, it's a losing battle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Today a thread on ''free-to-play'' games popped up on an business-focused indie game developer mailing list, and I thought thrice before opening it, thinking I'd just mark the whole thing &amp;quot;read&amp;quot;.  However, my ADD got the better of me, and I rationalized it further by reminding myself this particular list has a pretty good signal/noise, so I started reading.  Twenty minutes later  I was replying to the first post in the thread instead of fixing the bug I found today in my game.  This is not how you get [http://www.spyparty.com/2011/11/14/the-remaining-early-access-beta-todo-list/ your public beta todo list] done.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Today a thread on ''free-to-play'' games popped up on an business-focused indie game developer mailing list, and I thought thrice before opening it, thinking I'd just mark the whole thing &amp;quot;read&amp;quot;.  However, my ADD got the better of me, and I rationalized it further by reminding myself this particular list has a pretty good signal/noise, so I started reading.  Twenty minutes later  I was replying to the first post in the thread instead of fixing the bug I found today in my game.  This is not how you get [http://www.spyparty.com/2011/11/14/the-remaining-early-access-beta-todo-list/ your public beta todo list] done.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Checker</name></author>
	</entry>
	<entry>
		<id>https://www.chrishecker.com/index.php?title=My_Thoughts_on_Free-to-Play_Games&amp;diff=2502&amp;oldid=prev</id>
		<title>Checker at 17:58, 16 November 2011</title>
		<link rel="alternate" type="text/html" href="https://www.chrishecker.com/index.php?title=My_Thoughts_on_Free-to-Play_Games&amp;diff=2502&amp;oldid=prev"/>
		<updated>2011-11-16T17:58:24Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:58, 16 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I'm on too many mailing lists.  As a productivity booster, I've stopped doing email in the morning and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during &lt;/del&gt;the work day, and only check it at night after I've worked on [http://www.spyparty.com '''SpyParty'''] during normal business hours.  This technique is working great, but the downside is it means I have to slog through 24 hours's worth of mail in one sitting, or fall even farther behind.  When a mailing list flares up in volume, it's a losing battle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I'm on too many mailing lists.  As a productivity booster, I've stopped doing email in the morning and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the middle of &lt;/ins&gt;the work day, and only check it at night after I've worked on [http://www.spyparty.com '''SpyParty'''] during normal business hours.  This technique is working great, but the downside is it means I have to slog through 24 hours's worth of mail in one sitting, or fall even farther behind.  When a mailing list flares up in volume, it's a losing battle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Today a thread on ''free-to-play'' games popped up on an business-focused indie game developer mailing list, and I thought thrice before opening it, thinking I'd just mark the whole thing &amp;quot;read&amp;quot;.  However, my ADD got the better of me, and I rationalized it further by reminding myself this particular list has a pretty good signal/noise, so I started reading.  Twenty minutes later  I was replying to the first post in the thread instead of fixing the bug I found today in my game.  This is not how you get [http://www.spyparty.com/2011/11/14/the-remaining-early-access-beta-todo-list/ your public beta todo list] done.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Today a thread on ''free-to-play'' games popped up on an business-focused indie game developer mailing list, and I thought thrice before opening it, thinking I'd just mark the whole thing &amp;quot;read&amp;quot;.  However, my ADD got the better of me, and I rationalized it further by reminding myself this particular list has a pretty good signal/noise, so I started reading.  Twenty minutes later  I was replying to the first post in the thread instead of fixing the bug I found today in my game.  This is not how you get [http://www.spyparty.com/2011/11/14/the-remaining-early-access-beta-todo-list/ your public beta todo list] done.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Checker</name></author>
	</entry>
	<entry>
		<id>https://www.chrishecker.com/index.php?title=My_Thoughts_on_Free-to-Play_Games&amp;diff=2497&amp;oldid=prev</id>
		<title>Checker at 07:58, 16 November 2011</title>
		<link rel="alternate" type="text/html" href="https://www.chrishecker.com/index.php?title=My_Thoughts_on_Free-to-Play_Games&amp;diff=2497&amp;oldid=prev"/>
		<updated>2011-11-16T07:58:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:58, 16 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Today a thread on ''free-to-play'' games popped up on an business-focused indie game developer mailing list, and I thought thrice before opening it, thinking I'd just mark the whole thing &amp;quot;read&amp;quot;.  However, my ADD got the better of me, and I rationalized it further by reminding myself this particular list has a pretty good signal/noise, so I started reading.  Twenty minutes later  I was replying to the first post in the thread instead of fixing the bug I found today in my game.  This is not how you get [http://www.spyparty.com/2011/11/14/the-remaining-early-access-beta-todo-list/ your public beta todo list] done.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Today a thread on ''free-to-play'' games popped up on an business-focused indie game developer mailing list, and I thought thrice before opening it, thinking I'd just mark the whole thing &amp;quot;read&amp;quot;.  However, my ADD got the better of me, and I rationalized it further by reminding myself this particular list has a pretty good signal/noise, so I started reading.  Twenty minutes later  I was replying to the first post in the thread instead of fixing the bug I found today in my game.  This is not how you get [http://www.spyparty.com/2011/11/14/the-remaining-early-access-beta-todo-list/ your public beta todo list] done.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, as I was finishing up the post, I realized I'd never actually written publicly about my thoughts on ''free-to-play'' versus ''pay-up-front'' and the related milieu of topics, and I thought the reply came out cogent enough to be worth posting here.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, as I was finishing up the post, I realized I'd never actually written publicly about my thoughts on ''free-to-play'' versus ''pay-up-front'' and the related milieu of topics&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;Although [[Achievements Considered Harmful?|this post]] comes close, obviously.&amp;lt;/ref&amp;gt;&lt;/ins&gt;, and I thought the reply came out cogent enough to be worth posting here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;references/&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Opinions]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Opinions]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Design]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Design]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key checkerwiki:diff::1.12:old-2496:rev-2497 --&gt;
&lt;/table&gt;</summary>
		<author><name>Checker</name></author>
	</entry>
	<entry>
		<id>https://www.chrishecker.com/index.php?title=My_Thoughts_on_Free-to-Play_Games&amp;diff=2496&amp;oldid=prev</id>
		<title>Checker at 07:54, 16 November 2011</title>
		<link rel="alternate" type="text/html" href="https://www.chrishecker.com/index.php?title=My_Thoughts_on_Free-to-Play_Games&amp;diff=2496&amp;oldid=prev"/>
		<updated>2011-11-16T07:54:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:54, 16 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I think it's wrong because there are still a large number of incentives (that word makes me throw up in my mouth a little, to be honest) to make your game better even after people have already paid for it, and one might argue they are in fact the most important ones.  To wit:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I think it's wrong because there are still a large number of incentives (that word makes me throw up in my mouth a little, to be honest) to make your game better even after people have already paid for it, and one might argue they are in fact the most important ones.  To wit:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Pride in your work''' &amp;amp;nbsp;&amp;amp;nbsp;I know it's really passé to talk about creation in these terms these days, but this is actually one of the most fulfilling reasons for doing anything in life, full stop.  I'm pretty confident your players can feel this kind of love and attention in your creative output, as well, so doing things simply because you want to make &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them &lt;/del&gt;great will probably result in better selling games as a side effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Pride in your work''' &amp;amp;nbsp;&amp;amp;nbsp;I know it's really passé to talk about creation in these terms these days, but this is actually one of the most fulfilling reasons for doing anything in life, full stop.  I'm pretty confident your players can feel this kind of love and attention in your creative output, as well, so doing things simply because you want to make &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those things &lt;/ins&gt;great will probably result in better selling games as a side effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*  '''Word-of-mouth'''  &amp;amp;nbsp;&amp;amp;nbsp;Every study on marketing and sales ever has shown word-of-mouth to be most powerful form of marketing, and continued support and improvement of a game after somebody has already paid for it generates a lot of goodwill, which often translates into good word-of-mouth, which sells more copies of your game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*  '''Word-of-mouth'''  &amp;amp;nbsp;&amp;amp;nbsp;Every study on marketing and sales ever has shown word-of-mouth to be most powerful form of marketing, and continued support and improvement of a game after somebody has already paid for it generates a lot of goodwill, which often translates into good word-of-mouth, which sells more copies of your game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Checker</name></author>
	</entry>
	<entry>
		<id>https://www.chrishecker.com/index.php?title=My_Thoughts_on_Free-to-Play_Games&amp;diff=2495&amp;oldid=prev</id>
		<title>Checker: Created page with &quot;I'm on too many mailing lists.  As a productivity booster, I've stopped doing email in the morning and during the work day, and only check it at night after I've worked on [http:...&quot;</title>
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		<updated>2011-11-16T07:48:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;I&amp;#039;m on too many mailing lists.  As a productivity booster, I&amp;#039;ve stopped doing email in the morning and during the work day, and only check it at night after I&amp;#039;ve worked on [http:...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I'm on too many mailing lists.  As a productivity booster, I've stopped doing email in the morning and during the work day, and only check it at night after I've worked on [http://www.spyparty.com '''SpyParty'''] during normal business hours.  This technique is working great, but the downside is it means I have to slog through 24 hours's worth of mail in one sitting, or fall even farther behind.  When a mailing list flares up in volume, it's a losing battle.&lt;br /&gt;
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Today a thread on ''free-to-play'' games popped up on an business-focused indie game developer mailing list, and I thought thrice before opening it, thinking I'd just mark the whole thing &amp;quot;read&amp;quot;.  However, my ADD got the better of me, and I rationalized it further by reminding myself this particular list has a pretty good signal/noise, so I started reading.  Twenty minutes later  I was replying to the first post in the thread instead of fixing the bug I found today in my game.  This is not how you get [http://www.spyparty.com/2011/11/14/the-remaining-early-access-beta-todo-list/ your public beta todo list] done.&lt;br /&gt;
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However, as I was finishing up the post, I realized I'd never actually written publicly about my thoughts on ''free-to-play'' versus ''pay-up-front'' and the related milieu of topics, and I thought the reply came out cogent enough to be worth posting here.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;margin:2em;&amp;quot;&amp;gt;&lt;br /&gt;
From: Chris Hecker&amp;lt;br/&amp;gt;&lt;br /&gt;
Date: Tue, 15 Nov 2011 22:04:53 -0800&lt;br /&gt;
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I hesitated to even read this thread, let alone reply to it, but I wanted to say some things about this:&lt;br /&gt;
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&amp;lt;blockquote style=&amp;quot;border-left: 3px solid #ccc; padding-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
Right now with a paid-up-front model, I don't have any incentive to &lt;br /&gt;
add features to games or increase the playability.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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I think this is a pretty broken fundamental axiom, and if your core axiom is wrong, then all the conclusions based on it are questionable.&lt;br /&gt;
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I think it's wrong because there are still a large number of incentives (that word makes me throw up in my mouth a little, to be honest) to make your game better even after people have already paid for it, and one might argue they are in fact the most important ones.  To wit:&lt;br /&gt;
&lt;br /&gt;
* '''Pride in your work''' &amp;amp;nbsp;&amp;amp;nbsp;I know it's really passé to talk about creation in these terms these days, but this is actually one of the most fulfilling reasons for doing anything in life, full stop.  I'm pretty confident your players can feel this kind of love and attention in your creative output, as well, so doing things simply because you want to make them great will probably result in better selling games as a side effect.&lt;br /&gt;
&lt;br /&gt;
*  '''Word-of-mouth'''  &amp;amp;nbsp;&amp;amp;nbsp;Every study on marketing and sales ever has shown word-of-mouth to be most powerful form of marketing, and continued support and improvement of a game after somebody has already paid for it generates a lot of goodwill, which often translates into good word-of-mouth, which sells more copies of your game.&lt;br /&gt;
&lt;br /&gt;
* '''Community building'''  &amp;amp;nbsp;&amp;amp;nbsp;For multiplayer games especially, there is raw value in simply having people playing your game, not to mention secondary effects of having true fans to market your next game to. &lt;br /&gt;
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Speaking personally, my goal is ''a sustainable living making the games I want to make''.  My goal is not to &amp;quot;maximize profits&amp;quot; or anything like that.  Money is a means to an end, and more is not always better due to the costs of aquiring it.  If you genuinely feel like you want to explore free-to-play from a game design perspective, then that's totally cool.  I think there are some interesting design challenges there and can understand wanting to explore them, although I don't think they're the most interesting areas of game design to explore right now by a long shot.  On the flip side, if you're not making enough money at pay-up-front games and need to figure out how to be sustainable, and you ''need'' to be on a platform where free-to-play is the only profitable way forward, then that's cool too, I guess, although I'd implore you to look at the many healthy platforms out there these days.  In both cases I'd be careful, however, because as we all know, free-to-play warps game designs (and by &amp;quot;warps&amp;quot; I don't mean anything inherently negative, I just mean it actually changes the design landscape on which you're building your game in ways that are both nonintuitive and purely caused by extrinsic pressures on the game).&lt;br /&gt;
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However, if you are making a sustainable living doing pay-up-front games, and you find those are the kinds of games you are most passionate about, but you feel the itch to try out free-to-play because some other people are getting rich doing it, then I'd take a step back and examine your motives and what makes you fulfilled as a person.  VC-types look down on this kind of thinking with the awesomely cynical term &amp;quot;lifestyle business&amp;quot;, but isn't that exactly what we want to create, a business that supports our desired lifestyle, which includes making games we're proud of?&lt;br /&gt;
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I've thought about this a lot with respect to [http://www.spyparty.com '''SpyParty''']. I plan to charge $15 for the game, and then support online multiplayer ''forever'', if I can afford to.  This is a classically &amp;quot;dumb&amp;quot; business model, because I have recurring costs but no additional direct income from a player once they've bought the game.  However, if you do the math, the incremental cost of a single player is something like pennies-per-year at scale, so besides the initial gut-punch feeling you get when you realize you might be &amp;quot;giving somebody something valuable, that costs you money, for free, forever&amp;quot;, if you step back and examine the situation, not only from the standpoint of creating art and entertainment and something you're proud of, but also from a financial standpoint with an objective business eye towards sustainability (in stark contrast to a eye towards &amp;quot;keeping up with the Pincuses&amp;quot;), it isn't actually dumb at all.&lt;br /&gt;
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[[Category:Opinions]]&lt;br /&gt;
[[Category:Design]]&lt;/div&gt;</summary>
		<author><name>Checker</name></author>
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