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	<id>https://www.chrishecker.com/index.php?action=history&amp;feed=atom&amp;title=Inverse_Kinematics</id>
	<title>Inverse Kinematics - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.chrishecker.com/index.php?action=history&amp;feed=atom&amp;title=Inverse_Kinematics"/>
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	<updated>2026-04-15T20:43:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://www.chrishecker.com/index.php?title=Inverse_Kinematics&amp;diff=2059&amp;oldid=prev</id>
		<title>Checker at 07:18, 31 January 2009</title>
		<link rel="alternate" type="text/html" href="https://www.chrishecker.com/index.php?title=Inverse_Kinematics&amp;diff=2059&amp;oldid=prev"/>
		<updated>2009-01-31T07:18:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:18, 31 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Rock_climber_140.png|right]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Rock_climber_140.png|right]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It turns out I have written a lot of Inverse Kinematics algorithms.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It turns out I have written a lot of Inverse Kinematics &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solvers using a lot of different IK &lt;/ins&gt;algorithms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I didn't even realize how many different algorithms I've tried for solving IK until I started writing this page.  The list looks something like this:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I didn't even realize how many different algorithms I've tried for solving IK until I started writing this page.  The list looks something like this:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Checker</name></author>
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	<entry>
		<id>https://www.chrishecker.com/index.php?title=Inverse_Kinematics&amp;diff=1921&amp;oldid=prev</id>
		<title>Checker at 23:44, 14 May 2007</title>
		<link rel="alternate" type="text/html" href="https://www.chrishecker.com/index.php?title=Inverse_Kinematics&amp;diff=1921&amp;oldid=prev"/>
		<updated>2007-05-14T23:44:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:44, 14 May 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* rigid body dynamics solver&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* rigid body dynamics solver&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** augmented coordinates&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** augmented coordinates&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** explicit with Lagrange Multipliers, LCP joint limits&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** explicit with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[How to Simulate a Ponytail|&lt;/ins&gt;Lagrange Multipliers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[The Mixed Linear Complementarity Problem|&lt;/ins&gt;LCP&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;joint limits&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** implicit with stiff springs&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** implicit with stiff springs&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** generalized coordinates&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** generalized coordinates&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Checker</name></author>
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	<entry>
		<id>https://www.chrishecker.com/index.php?title=Inverse_Kinematics&amp;diff=1902&amp;oldid=prev</id>
		<title>Checker: New page: right It turns out I have written a lot of Inverse Kinematics algorithms.  I didn't even realize how many different algorithms I've tried for solving IK unti...</title>
		<link rel="alternate" type="text/html" href="https://www.chrishecker.com/index.php?title=Inverse_Kinematics&amp;diff=1902&amp;oldid=prev"/>
		<updated>2007-04-09T09:08:31Z</updated>

		<summary type="html">&lt;p&gt;New page: &lt;a href=&quot;/File:Rock_climber_140.png&quot; title=&quot;File:Rock climber 140.png&quot;&gt;right&lt;/a&gt; It turns out I have written a lot of Inverse Kinematics algorithms.  I didn&amp;#039;t even realize how many different algorithms I&amp;#039;ve tried for solving IK unti...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:Rock_climber_140.png|right]]&lt;br /&gt;
It turns out I have written a lot of Inverse Kinematics algorithms.&lt;br /&gt;
&lt;br /&gt;
I didn't even realize how many different algorithms I've tried for solving IK until I started writing this page.  The list looks something like this:&lt;br /&gt;
&lt;br /&gt;
* simple serial analytical IK&lt;br /&gt;
* Cyclic Coordinate Descent (CCD)&lt;br /&gt;
** serial and tree structured&lt;br /&gt;
** with joint limits from the root&lt;br /&gt;
** with child-child joint limits&lt;br /&gt;
** dynamically re-rooted&lt;br /&gt;
** 2 Degree of Freedom (DOF), 3 DOF, and 6 DOF&lt;br /&gt;
** sequential euler angle joint solver&lt;br /&gt;
** numerical quaternion joint solver&lt;br /&gt;
* rigid body dynamics solver&lt;br /&gt;
** augmented coordinates&lt;br /&gt;
*** explicit with Lagrange Multipliers, LCP joint limits&lt;br /&gt;
*** implicit with stiff springs&lt;br /&gt;
** generalized coordinates&lt;br /&gt;
*** explicit with springs&lt;br /&gt;
*** implicit Featherstone with stiff springs&lt;br /&gt;
* particle-based solver (like SHAKE, RATTLE, Jakobsen)&lt;br /&gt;
** dense constraint approach to branching nodes&lt;br /&gt;
** sparse branching with multiple passes&lt;br /&gt;
&lt;br /&gt;
Yikes!  I hope to make each of those a link to a detailed description of the technique and its pros and cons in the future.&lt;br /&gt;
&lt;br /&gt;
For now, here is my 2002 [[Game Developers Conference]] lecture, titled ''My Adventures in Inverse Kinematics''.  It's a description of the CCD-based approach I took for a while on my indie rock climbing game.&lt;br /&gt;
&lt;br /&gt;
* The [[Media:Gdc2002-ik.ppt|slides]].&lt;br /&gt;
* The [[Media:Gdc2002-InverseKinematics.mp3|mp3]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Math]]&lt;br /&gt;
[[Category:Physics]]&lt;br /&gt;
[[Category:Lectures]]&lt;/div&gt;</summary>
		<author><name>Checker</name></author>
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